Added V1 of the game.
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81
ConcentrationGameV1.py
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81
ConcentrationGameV1.py
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import tkinter as tk
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from tkinter import messagebox
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import random
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import time
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class ShapeGame:
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def __init__(self):
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self.root = tk.Tk()
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self.root.title("Konzentration v1")
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self.shapes = ["Rechteck", "Kreis", "Dreieck"]
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self.display_shapes = ["Rechteck", "Kreis", "Dreieck", "Fünfeck", "Sechseck", "Stern"]
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self.selected_shape = ""
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self.displayed_shape = ""
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self.correct_presses = 0
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self.incorrect_presses = 0
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self.count = 0
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self.canvas = tk.Canvas(self.root, bg="white", width=500, height=400)
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self.canvas.pack(pady=20)
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self.selection_buttons = []
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for shape in self.shapes:
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btn = tk.Button(self.root, text=shape.capitalize(), command=lambda s=shape: self.Sternt_game(s))
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btn.pack(pady=10)
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self.selection_buttons.append(btn)
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self.root.bind("<Return>", self.check_shape)
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def Sternt_game(self, shape):
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for btn in self.selection_buttons:
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btn.pack_forget()
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self.selected_shape = shape
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self.show_random_shape()
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def show_random_shape(self):
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self.canvas.delete("all")
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if self.count < 30:
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while True:
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next_shape = random.choice(self.display_shapes)
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if next_shape != self.displayed_shape:
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break
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self.displayed_shape = next_shape
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if self.displayed_shape == "Rechteck":
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self.canvas.create_rectangle(150, 100, 350, 300, fill="blue")
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elif self.displayed_shape == "Kreis":
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self.canvas.create_oval(150, 100, 350, 300, fill="green")
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elif self.displayed_shape == "Dreieck":
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self.canvas.create_polygon(250, 100, 150, 300, 350, 300, fill="red")
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elif self.displayed_shape == "Fünfeck":
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self.canvas.create_polygon(250, 100, 150, 175, 200, 300, 300, 300, 350, 175, fill="yellow")
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elif self.displayed_shape == "Sechseck":
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self.canvas.create_polygon(250, 100, 150, 150, 150, 250, 250, 300, 350, 250, 350, 150, fill="purple")
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elif self.displayed_shape == "Stern":
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self.canvas.create_polygon(250, 100, 275, 200, 375, 200, 300, 250, 325, 350, 250, 275, 175, 350, 200, 250, 125, 200, 225, 200, fill="orange")
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self.count += 1
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self.root.after(3000, self.show_random_shape)
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else:
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self.end_game()
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def check_shape(self, event):
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if self.displayed_shape == self.selected_shape:
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self.correct_presses += 1
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else:
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self.incorrect_presses += 1
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def end_game(self):
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result = f"Richtig ausgewählt: {self.correct_presses}\nFalsch ausgewählt: {self.incorrect_presses}"
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messagebox.showinfo("Ergebnisse", result)
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self.root.quit()
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if __name__ == "__main__":
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game = ShapeGame()
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game.root.mainloop()
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