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-rw-r--r--ConcentrationGameV1.py81
1 files changed, 81 insertions, 0 deletions
diff --git a/ConcentrationGameV1.py b/ConcentrationGameV1.py
new file mode 100644
index 0000000..dd8a91e
--- /dev/null
+++ b/ConcentrationGameV1.py
@@ -0,0 +1,81 @@
+import tkinter as tk
+from tkinter import messagebox
+import random
+import time
+
+class ShapeGame:
+ def __init__(self):
+ self.root = tk.Tk()
+ self.root.title("Konzentration v1")
+
+ self.shapes = ["Rechteck", "Kreis", "Dreieck"]
+ self.display_shapes = ["Rechteck", "Kreis", "Dreieck", "Fünfeck", "Sechseck", "Stern"]
+ self.selected_shape = ""
+ self.displayed_shape = ""
+ self.correct_presses = 0
+ self.incorrect_presses = 0
+ self.count = 0
+
+ self.canvas = tk.Canvas(self.root, bg="white", width=500, height=400)
+ self.canvas.pack(pady=20)
+
+ self.selection_buttons = []
+ for shape in self.shapes:
+ btn = tk.Button(self.root, text=shape.capitalize(), command=lambda s=shape: self.Sternt_game(s))
+ btn.pack(pady=10)
+ self.selection_buttons.append(btn)
+
+ self.root.bind("<Return>", self.check_shape)
+
+ def Sternt_game(self, shape):
+ for btn in self.selection_buttons:
+ btn.pack_forget()
+
+ self.selected_shape = shape
+ self.show_random_shape()
+
+ def show_random_shape(self):
+ self.canvas.delete("all")
+
+ if self.count < 30:
+ while True:
+ next_shape = random.choice(self.display_shapes)
+ if next_shape != self.displayed_shape:
+ break
+
+ self.displayed_shape = next_shape
+
+ if self.displayed_shape == "Rechteck":
+ self.canvas.create_rectangle(150, 100, 350, 300, fill="blue")
+ elif self.displayed_shape == "Kreis":
+ self.canvas.create_oval(150, 100, 350, 300, fill="green")
+ elif self.displayed_shape == "Dreieck":
+ self.canvas.create_polygon(250, 100, 150, 300, 350, 300, fill="red")
+ elif self.displayed_shape == "Fünfeck":
+ self.canvas.create_polygon(250, 100, 150, 175, 200, 300, 300, 300, 350, 175, fill="yellow")
+ elif self.displayed_shape == "Sechseck":
+ self.canvas.create_polygon(250, 100, 150, 150, 150, 250, 250, 300, 350, 250, 350, 150, fill="purple")
+ elif self.displayed_shape == "Stern":
+ self.canvas.create_polygon(250, 100, 275, 200, 375, 200, 300, 250, 325, 350, 250, 275, 175, 350, 200, 250, 125, 200, 225, 200, fill="orange")
+
+ self.count += 1
+ self.root.after(3000, self.show_random_shape)
+ else:
+ self.end_game()
+
+
+
+ def check_shape(self, event):
+ if self.displayed_shape == self.selected_shape:
+ self.correct_presses += 1
+ else:
+ self.incorrect_presses += 1
+
+ def end_game(self):
+ result = f"Richtig ausgewählt: {self.correct_presses}\nFalsch ausgewählt: {self.incorrect_presses}"
+ messagebox.showinfo("Ergebnisse", result)
+ self.root.quit()
+
+if __name__ == "__main__":
+ game = ShapeGame()
+ game.root.mainloop()